﻿--[[
  ****************************************************************
  EavesDrop 2.0

  Author: Grayhoof. Original idea by Bant. Coding help/samples
          from Andalia`s SideCombatLog and CombatChat.

  Notes: Code comments coming at a later time.
  ****************************************************************]]

EavesDrop = LibStub("AceAddon-3.0"):NewAddon("EavesDrop", "AceEvent-3.0", "AceConsole-3.0", "AceTimer-3.0")
local EavesDrop = EavesDrop
local db

local L = LibStub("AceLocale-3.0"):GetLocale("EavesDrop", true)
local media = LibStub("LibSharedMedia-3.0")

local OUTGOING = 1
local INCOMING = -1
local MISC = 3

local critchar = "*"  
local deathchar = "†"
local crushchar = "^"
local glancechar = "~"
local newhigh = "|cffffff00!|r"

local arrEventData = {}
local arrEventFrames  = {}
local frameSize = 21
local arrSize = 10
local arrDisplaySize = 20
local arrMaxSize = 128
local scroll = 0
local allShown = false
local totDamageIn = 0
local totDamageOut = 0
local totHealingIn = 0
local totHealingOut = 0
local timeStart = 0
local curTime = 0
local lastTime = 0

--LUA calls
local _G = _G
local tonumber = tonumber
local strsub = strsub
local string_format = string.format
local string_match = string.match
local gsub = gsub
local tremove = tremove
local tinsert = tinsert

--API calls
local UnitName = UnitName
local UnitXP = UnitXP
local GetSpellInfo = GetSpellInfo
local GetTime = GetTime
local InCombatLockdown = InCombatLockdown

--Combat log locals
local pxp = UnitXP("player")
local skillmsg = gsub(gsub(gsub(SKILL_RANK_UP, '%d%$', ''), '%%s', '(.+)'), '%%d', '(%%d+)')
local CombatLog_Object_IsA = CombatLog_Object_IsA
local Blizzard_CombatLog_CurrentSettings

local COMBATLOG_OBJECT_NONE = COMBATLOG_OBJECT_NONE
local COMBATLOG_FILTER_MINE = COMBATLOG_FILTER_MINE
local COMBATLOG_FILTER_MY_PET = COMBATLOG_FILTER_MY_PET
local COMBATLOG_FILTER_HOSTILE = bit.bor(
            COMBATLOG_FILTER_HOSTILE_PLAYERS,
            COMBATLOG_FILTER_HOSTILE_UNITS)

local COMBAT_EVENTS = {
  ["SWING_DAMAGE"] = "DAMAGE",
  ["RANGE_DAMAGE"] = "DAMAGE",
  ["SPELL_DAMAGE"] = "DAMAGE",
  ["SPELL_PERIODIC_DAMAGE"] = "DAMAGE",
  ["ENVIRONMENTAL_DAMAGE"] = "DAMAGE",
  ["DAMAGE_SHIELD"] = "DAMAGE",
  ["DAMAGE_SPLIT"] = "DAMAGE",
  ["SPELL_HEAL"] = "HEAL",
  ["SPELL_PERIODIC_HEAL"] = "HEAL",
  ["SWING_MISSED"] = "MISS",
  ["RANGE_MISSED"] = "MISS",
  ["SPELL_MISSED"] = "MISS",
  ["SPELL_PERIODIC_MISSED"] = "MISS",
  ["DAMAGE_SHIELD_MISSED"] = "MISS",
  ["SPELL_DRAIN"] = "DRAIN",
  ["SPELL_LEECH"] = "DRAIN",
  ["SPELL_PERIODIC_DRAIN"] = "DRAIN",
  ["SPELL_PERIODIC_LEECH"] = "DRAIN",
  ["SPELL_ENERGIZE"] = "POWER",
  ["SPELL_PERIODIC_ENERGIZE"] = "POWER",
  ["PARTY_KILL"] = "DEATH",
  ["UNIT_DIED"] = "DEATH",
  ["UNIT_DESTROYED"] = "DEATH",
}

local SCHOOL_STRINGS = {
  [SCHOOL_MASK_PHYSICAL] = SPELL_SCHOOL0_CAP,
  [SCHOOL_MASK_HOLY] = SPELL_SCHOOL1_CAP,
  [SCHOOL_MASK_FIRE] = SPELL_SCHOOL2_CAP,
  [SCHOOL_MASK_NATURE] = SPELL_SCHOOL3_CAP,
  [SCHOOL_MASK_FROST] = SPELL_SCHOOL4_CAP,
  [SCHOOL_MASK_SHADOW] = SPELL_SCHOOL5_CAP,
  [SCHOOL_MASK_ARCANE] = SPELL_SCHOOL6_CAP,
}

local POWER_STRINGS = {
  [SPELL_POWER_MANA] = MANA,
  [SPELL_POWER_RAGE] = RAGE,
  [SPELL_POWER_FOCUS] = FOCUS,
  [SPELL_POWER_ENERGY] = ENERGY,
  [SPELL_POWER_HAPPINESS] = HAPPINESS,
  [SPELL_POWER_RUNES] = RUNES,
  [SPELL_POWER_RUNIC_POWER] = RUNIC_POWER,
  [SPELL_POWER_SOUL_SHARDS] = SHARDS,
  [SPELL_POWER_ECLIPSE] = ECLIPSE,
  [SPELL_POWER_HOLY_POWER] = HOLY_POWER,
}

--set table default size sense table.insert no longer does
for i=1, arrMaxSize do
  arrEventData[i] = {}
end

local function convertRGBtoHEXString(color, text)
  return string_format("|cFF%02x%02x%02x%s|r", ceil(color.r * 255), ceil(color.g * 255), ceil(color.b * 255), text)
end

local function shortenValue(value)
  if value >= 10000000 then
    value = string_format("%.1fm", value / 1000000)
  elseif value >= 1000000 then
    value = string_format("%.2fm",value / 1000000)
  elseif value >= 100000 then
    value = string_format("%.0fk",value / 1000)
  elseif value >= 10000 then
    value = string_format("%.1fk",value / 1000)
  end
  return value
end

local function round(num, idp)
  return tonumber(string_format("%." .. (idp or 0) .. "f", num))
end

local function cleanstring(s)
  s = gsub(s, "|r", "")
  s = gsub(s, "|c........", "")
  s = gsub(s, "|Hunit:..................:([%w%s*%-*]*)|h", "")
  s = gsub(s, "|Haction:([%w_*]*)|h", "")
  s = gsub(s, "|Hitem:(%d+)|h", "")
  s = gsub(s, "|Hicon:%d+:dest|h", "")
  s = gsub(s, "|Hicon:%d+:source|h", "")
  s = gsub(s, "|Hspell:%d+:([%w_*]*)|h", "")
  s = gsub(s, "|TInterface.TargetingFrame.UI.RaidTargetingIcon.%d.blp:0|t", "")
  s = gsub(s, "|h", "")
  s = gsub(s, "\n", ", ")
  s = gsub(s, "\124", "\124\124")
  return s
end

local function clearSummary()
  totDamageIn = 0
  totDamageOut = 0
  totHealingIn = 0
  totHealingOut = 0
end

--Main Functions
function EavesDrop:OnInitialize()

  --setup table for display frame objects
  for i=1, arrDisplaySize do
    arrEventFrames[i] = {}
    arrEventFrames[i].frame = _G[string_format("EavesDropEvent%d", i)]
    arrEventFrames[i].text = _G[string_format("EavesDropEvent%dEventText", i)]
    arrEventFrames[i].intexture = _G[string_format("EavesDropEvent%dIncomingTexture", i)]
    arrEventFrames[i].intextureframe = _G[string_format("EavesDropEvent%dIncoming", i)]
    arrEventFrames[i].outtexture = _G[string_format("EavesDropEvent%dOutgoingTexture", i)]
    arrEventFrames[i].outtextureframe = _G[string_format("EavesDropEvent%dOutgoing", i)]
  end

  self.db = LibStub("AceDB-3.0"):New("EavesDropDB", self:GetDefaultConfig())
  self.chardb = LibStub("AceDB-3.0"):New("EavesDropStatsDB", {profile = {[OUTGOING] = {},[INCOMING] = {}}})

  self:SetupOptions()

  --callbacks for profile changes
  self.db.RegisterCallback(self, "OnProfileChanged", "UpdateFrame")
  self.db.RegisterCallback(self, "OnProfileCopied", "UpdateFrame")
  self.db.RegisterCallback(self, "OnProfileReset", "UpdateFrame")

  --local the profile table
  db = self.db.profile

  self:PerformDisplayOptions()


  self:RegisterEvent("ADDON_LOADED", self.SetFonts)
end

function EavesDrop:OnEnable()
  self:RegisterEvent("PLAYER_DEAD")
  self:UpdateExpEvents()
  self:UpdateRepHonorEvents()
  self:UpdateCombatEvents()
  self:UpdateBuffEvents()
  self:UpdateBuffFadeEvents()
  self:UpdateSkillEvents()

  self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED","CombatEvent")

  --show frame
  EavesDropFrame:Show()
  if (db["FADEFRAME"]) then
    self:HideFrame()
  end

end

function EavesDrop:OnDisable()
  self:UnregisterAllEvents()
  EavesDropFrame:Hide()
end

function EavesDrop:UpdateCombatEvents()
  if (db["COMBAT"] == true) then
    self:RegisterEvent("PLAYER_REGEN_DISABLED")
    self:RegisterEvent("PLAYER_REGEN_ENABLED")
  else
    self:UnregisterEvent("PLAYER_REGEN_DISABLED")
    self:UnregisterEvent("PLAYER_REGEN_ENABLED")
  end
end

function EavesDrop:UpdateExpEvents()
  if (db["EXP"] == true) then
    self:RegisterEvent("PLAYER_XP_UPDATE")
  else
    self:UnregisterEvent("PLAYER_XP_UPDATE")
  end
end

function EavesDrop:UpdateRepHonorEvents()
  if (db["REP"] or db["HONOR"]) then
    self:RegisterEvent("COMBAT_TEXT_UPDATE")
  else
    self:UnregisterEvent("COMBAT_TEXT_UPDATE")
  end
end

function EavesDrop:UpdateBuffEvents()
  if (db["DEBUFF"] == true or db["BUFF"] == true) then
    COMBAT_EVENTS["SPELL_AURA_APPLIED"] = "BUFF"
    COMBAT_EVENTS["SPELL_PERIODIC_AURA_APPLIED"] = "BUFF"
    COMBAT_EVENTS["SPELL_AURA_APPLIED_DOSE"] = "BUFF"
    COMBAT_EVENTS["SPELL_PERIODIC_AURA_APPLIED_DOSE"] = "BUFF"
    COMBAT_EVENTS["ENCHANT_APPLIED"] = "ENCHANT_APPLIED"
  else
    COMBAT_EVENTS["SPELL_AURA_APPLIED"] = nil
    COMBAT_EVENTS["SPELL_PERIODIC_AURA_APPLIED"] = nil
    COMBAT_EVENTS["SPELL_AURA_APPLIED_DOSE"] = nil
    COMBAT_EVENTS["SPELL_PERIODIC_AURA_APPLIED_DOSE"] = nil
    COMBAT_EVENTS["ENCHANT_APPLIED"] = nil
  end
end

function EavesDrop:UpdateBuffFadeEvents()
  if (db["DEBUFFFADE"] == true or db["BUFFFADE"] == true) then
    COMBAT_EVENTS["SPELL_AURA_REMOVED"] = "FADE"
    COMBAT_EVENTS["SPELL_PERIODIC_AURA_REMOVED"] = "FADE"
    COMBAT_EVENTS["SPELL_AURA_REMOVED_DOSE"] = "FADE"
    COMBAT_EVENTS["SPELL_PERIODIC_AURA_REMOVED_DOSE"] = "FADE"
    COMBAT_EVENTS["ENCHANT_REMOVED"] = "ENCHANT_REMOVED"
  else
    COMBAT_EVENTS["SPELL_AURA_REMOVED"] = nil
    COMBAT_EVENTS["SPELL_PERIODIC_AURA_REMOVED"] = nil
    COMBAT_EVENTS["SPELL_AURA_REMOVED_DOSE"] = nil
    COMBAT_EVENTS["SPELL_PERIODIC_AURA_REMOVED_DOSE"] = nil
    COMBAT_EVENTS["ENCHANT_REMOVED"] = nil
  end
end

function EavesDrop:UpdateSkillEvents()
  if (db["SKILL"] == true) then
    self:RegisterEvent("CHAT_MSG_SKILL")
  else
    self:UnregisterEvent("CHAT_MSG_SKILL")
  end
end

----------------------
--Reset everything to default
function EavesDrop:UpdateFrame()
  --local the profile table
  db = self.db.profile
  self:UpdateExpEvents()
  self:UpdateRepHonorEvents()
  self:UpdateCombatEvents()
  self:UpdateBuffEvents()
  self:UpdateBuffFadeEvents()
  self:UpdateSkillEvents()
  self:PerformDisplayOptions()
  self:UpdateEvents()
end

function EavesDrop:PerformDisplayOptions()
  --set size
  arrSize = db["NUMLINES"]
  frameSize = db["LINEHEIGHT"] + 1
  local totalh = (frameSize * arrSize) + 50
  local totalw = (db["LINEHEIGHT"] * 2) + db["LINEWIDTH"]
  EavesDropFrame:SetHeight(totalh)
  EavesDropFrame:SetWidth(totalw)
  --update look of frame
  local r,g,b,a = db["FRAME"].r, db["FRAME"].g, db["FRAME"].b, db["FRAME"].a
  --main frame
  EavesDropFrame:SetBackdropColor(r, g, b, a)
  EavesDropTopBar:SetGradientAlpha("VERTICAL", r*.1, g*.1, b*.1, 0, r*.2, g*.2, b*.2, a)
  EavesDropBottomBar:SetGradientAlpha("VERTICAL", r*.2, g*.2, b*.2, a, r*.1, g*.1, b*.1, 0)
  EavesDropTopBar:SetWidth(totalw-10)
  EavesDropBottomBar:SetWidth(totalw-10)
  r,g,b,a = db["BORDER"].r, db["BORDER"].g, db["BORDER"].b, db["BORDER"].a
  EavesDropFrame:SetBackdropBorderColor(r, g, b, a)
  EavesDropFrame:EnableMouse(not db["LOCKED"])
  --tooltips
  EavesDropTab.tooltipText = L["TabTip"]
  if (db["SCROLLBUTTON"]) then
    EavesDropFrameDownButton:Hide()
    EavesDropFrameUpButton:Hide()
  else
    EavesDropFrameDownButton.tooltipText = L["DownTip"]
    EavesDropFrameUpButton.tooltipText = L["UpTip"]
    self:UpdateScrollButtons()
  end
  self.ToolTipAnchor = "ANCHOR_"..strupper(db["TOOLTIPSANCHOR"])
  --labels
  r,g,b,a = db["LABELC"].r, db["LABELC"].g, db["LABELC"].b, db["LABELC"].a
  if (db["FLIP"] == true) then
    EavesDropFramePlayerText:SetText(L["TargetLabel"])
    EavesDropFrameTargetText:SetText(L["PlayerLabel"])
  else
    EavesDropFramePlayerText:SetText(L["PlayerLabel"])
    EavesDropFrameTargetText:SetText(L["TargetLabel"])
  end
  EavesDropFramePlayerText:SetTextColor(r,g,b,a)
  EavesDropFrameTargetText:SetTextColor(r,g,b,a)
  --fonts
  self:SetFonts()
  --tab
  if (db["HIDETAB"] == true) then
    EavesDropTab:Hide()
  else
    EavesDropTab:Show()
  end
  --position frame (have to schedule cause UI scale is still 1 for some reason during init)
  self:ScheduleTimer("PlaceFrame", .1, self)

  self:ResetEvents()
  self:SetupHistory()

  if (db["FADEFRAME"]) then
    self:HideFrame()
  else
    self:ShowFrame()
  end
end

function EavesDrop:SetFonts()
  EavesDropFontNormal:SetFont(media:Fetch("font", db["FONT"]), db["TEXTSIZE"])
  EavesDropFontNormalSmall:SetFont(media:Fetch("font", db["FONT"]), db["TEXTSIZE"])
end

function EavesDrop:PlaceFrame()
  local frame, x, y = EavesDropFrame, db.x, db.y
  frame:ClearAllPoints()
  if x==0 and y==0 then
    frame:SetPoint("CENTER", UIParent, "CENTER")
  else
    local es = frame:GetEffectiveScale()
    frame:SetPoint("TOPLEFT", UIParent, "CENTER", x/es, y/es)
  end
end

function EavesDrop:HideFrame()
  EavesDropFrame:SetAlpha(0)
end

function EavesDrop:ShowFrame()
  EavesDropFrame:SetAlpha(1)
  EavesDropTab:SetAlpha(0)
end

function EavesDrop:CombatEvent(temp, timestamp, event, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags, ...)
  local etype = COMBAT_EVENTS[event]
  if not etype then return end

  if not Blizzard_CombatLog_CurrentSettings then
    Blizzard_CombatLog_CurrentSettings = Blizzard_CombatLog_Filters.filters[Blizzard_CombatLog_Filters.currentFilter]
  end

  --check for reflect damage
  if event == "SPELL_DAMAGE" and sourceName == destName and CombatLog_Object_IsA(destFlags, COMBATLOG_FILTER_HOSTILE) then
    self:ParseReflect(timestamp, event, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags, ...)
    return
  end

  local toPlayer, fromPlayer, toPet, fromPet
  if (sourceName and not CombatLog_Object_IsA(sourceFlags, COMBATLOG_OBJECT_NONE) ) then
    fromPlayer = CombatLog_Object_IsA(sourceFlags, COMBATLOG_FILTER_MINE)
    fromPet = CombatLog_Object_IsA(sourceFlags, COMBATLOG_FILTER_MY_PET)
  end
  if (destName and not CombatLog_Object_IsA(destFlags, COMBATLOG_OBJECT_NONE) ) then
    toPlayer = CombatLog_Object_IsA(destFlags, COMBATLOG_FILTER_MINE)
    toPet = CombatLog_Object_IsA(destFlags, COMBATLOG_FILTER_MY_PET)
  end

  if not fromPlayer and not toPlayer and not fromPet and not toPet then return end
  if (not fromPlayer and not toPlayer) and (toPet or fromPet) and not db["PET"] then return end

  local amount, overDamage, school, resisted, blocked, absorbed, critical, glancing, crushing
  local spellId, spellName, spellSchool, missType, powerType, extraAmount, environmentalType, overHeal
  local text, texture, message, inout, color

  --defaults
  if toPet or fromPet then texture = "pet" end
  if toPlayer or toPet then inout = INCOMING end
  if fromPlayer or fromPet then inout = OUTGOING end
  if toPet then color = db["PETI"] end
  if fromPet then color = db["PETO"] end

  --get combat log message (for tooltip)
  message = CombatLog_OnEvent(Blizzard_CombatLog_CurrentSettings, timestamp, event, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags, ...)


  ------------damage----------------
  if etype == "DAMAGE" then
    local intype, outtype
    if event == "SWING_DAMAGE" then
      amount, overDamage, school, resisted, blocked, absorbed, critical, glancing, crushing = select(1, ...)
      if school == SCHOOL_MASK_PHYSICAL then
        outtype, intype = "TMELEE", "PHIT"
      else
        outtype, intype = "TSPELL", "PSPELL"
      end
    elseif event == "RANGE_DAMAGE" then
      spellId, spellName, spellSchool, amount, overDamage, school, resisted, blocked, absorbed, critical, glancing, crushing = select(1, ...)
      if school == SCHOOL_MASK_PHYSICAL then
        outtype, intype = "TMELEE", "PHIT"
      else
        outtype, intype = "TSPELL", "PSPELL"
      end
    elseif event == "ENVIRONMENTAL_DAMAGE" then
      environmentalType, amount, overDamage, school, resisted, blocked, absorbed, critical, glancing, crushing = select(1, ...)
      outtype, intype = "TSPELL", "PSPELL"
    else
      spellId, spellName, spellSchool, amount, overDamage, school, resisted, blocked, absorbed, critical, glancing, crushing = select(1, ...)
      texture = select(3, GetSpellInfo(spellId))
      outtype, intype = "TSPELL", "PSPELL"
    end
    text = tostring(amount)

    if (critical) then text = critchar..text..critchar end
    if (crushing) then text = crushchar..text..crushchar end
    if (glancing) then text = glancechar..text..glancechar end
    if (resisted) then text = string_format("%s (%d)", text, resisted) end
    if (blocked) then text = string_format("%s (%d)", text, blocked) end
    if (absorbed) then text = string_format("%s (%d)", text, absorbed)end

    if fromPlayer then
      if (self:TrackStat(inout, "hit", spellName, texture, SCHOOL_STRINGS[school], amount, critical, message)) then
        text = newhigh..text..newhigh
      end
      --fix colors for self physical
      if school == SCHOOL_MASK_PHYSICAL then school = 0 end
      color = self:SpellColor(db[outtype], SCHOOL_STRINGS[school])
      totDamageOut = totDamageOut + amount
    elseif toPlayer then
      if (self:TrackStat(inout, "hit", spellName, texture, SCHOOL_STRINGS[school], amount, critical, message)) then
        text = newhigh..text..newhigh
      end
      color = self:SpellColor(db[intype], SCHOOL_STRINGS[school])
      text = "-"..text
      totDamageIn = totDamageIn + amount
    elseif toPet then
      text = "-"..text
    end
    self:DisplayEvent(inout, text, texture, color, message)
  ------------buff/debuff gain----------------
  elseif etype == "BUFF" then
    spellId, spellName, spellSchool, auraType, amount = select(1, ...)
    texture = select(3, GetSpellInfo(spellId))
    if toPlayer and db[auraType] then
      self:DisplayEvent(INCOMING, self:ShortenString(spellName), texture, db["P"..auraType], message)
    else return
    end
  ------------buff/debuff lose----------------
  elseif etype == "FADE" then
    spellId, spellName, spellSchool, auraType, amount = select(1, ...)
    texture = select(3, GetSpellInfo(spellId))
    if toPlayer and db[auraType.."FADE"] then
      self:DisplayEvent(INCOMING, self:ShortenString(spellName).." "..L["Fades"], texture, db["P"..auraType], message)
    else return
    end
  ------------heals----------------
  elseif etype == "HEAL" then
    spellId, spellName, spellSchool, amount, overHeal, absorbed, critical = select(1, ...)
    text = tostring(amount)
    texture = select(3, GetSpellInfo(spellId))

    if toPlayer then
      totHealingIn = totHealingIn + amount
      if (amount < db["HFILTER"]) then return end
      if (db["OVERHEAL"]) and overHeal > 0 then text = string_format("%d {%d}", amount-overHeal, overHeal) end
      if (critical) then text = critchar..text..critchar end
      if (db["HEALERID"] == true and not fromPlayer) then text = text.." ("..sourceName..")" end
      color = db["PHEAL"]
      if (self:TrackStat(inout, "heal", spellName, texture, SCHOOL_STRINGS[spellSchool], amount, critical, message)) then
        text = newhigh..text..newhigh
      end
      text = "+"..text
    elseif fromPlayer then
      totHealingOut = totHealingOut + amount
      if (amount < db["HFILTER"]) then return end
      if (db["OVERHEAL"]) and overHeal > 0 then text = string_format("%d {%d}", amount-overHeal, overHeal) end
      if (critical) then text = critchar..text..critchar end
      color = db["THEAL"]
      if (self:TrackStat(inout, "heal", spellName, texture, SCHOOL_STRINGS[spellSchool], amount, critical, message)) then
        text = newhigh..text..newhigh
      end
      text = "+"..text
      if (db["HEALERID"] == true) then text = destName..": "..text end
    end
    self:DisplayEvent(inout, text, texture, color, message)
  ------------misses----------------
  elseif etype == "MISS" then
    local tcolor
    if event == "SWING_MISSED" or event == "RANGE_MISSED" then
      missType = select(1, ...)
      tcolor = "TMELEE"
    else
      spellId, spellName, spellSchool, missType = select(1, ...)
      texture = select(3, GetSpellInfo(spellId))
      tcolor = "TSPELL"
    end
    text = _G[missType]
    if fromPlayer then
      color = db[tcolor]
    elseif toPlayer then
      if missType == "REFLECT" then
        self:SetReflect(sourceName, spellName)
      end
      color = db["PMISS"]
    end
    self:DisplayEvent(inout, text, texture, color, message)
  ------------leech and drains----------------
  elseif etype == "DRAIN" then
    if (db["GAINS"]) then
      spellId, spellName, spellSchool, amount, powerType, extraAmount = select(1, ...)
      texture = select(3, GetSpellInfo(spellId))
      if toPlayer then
        text = string_format("-%d %s", amount, POWER_STRINGS[powerType])
        color = db["PGAIN"]
      elseif fromPlayer and extraAmount then
        if (extraAmount < db["MFILTER"]) then return end
        text = string_format("+%d %s", extraAmount, POWER_STRINGS[powerType])
        color = db["PGAIN"]
      elseif fromPlayer then
        return
        --for showing your drain damage
        --text = string_format("%d %s", amount, POWER_STRINGS[powerType])
        --color = db["TSPELL"]
      end
      self:DisplayEvent(inout, text, texture, color, message)
    end
  ------------power gains----------------
  elseif etype == "POWER" then
    if (db["GAINS"]) then
      spellId, spellName, spellSchool, amount, powerType = select(1, ...)
      texture = select(3, GetSpellInfo(spellId))
      if toPlayer then
        if (amount < db["MFILTER"]) then return end
        color = db["PGAIN"]
      elseif not toPet then
        return
      end
      text = string_format("+%d %s", amount, POWER_STRINGS[powerType])
      self:DisplayEvent(inout, text, texture, color, message)
    end
  ------------deaths----------------
  elseif etype == "DEATH" then
    if fromPlayer then
      text = deathchar..destName..deathchar
      self:DisplayEvent(MISC, text, texture, db["DEATH"], message)
    else return
    end
  ------------enchants----------------
  elseif etype == "ENCHANT_APPLIED" then
    spellName = select(1, ...)
    self:DisplayEvent(INCOMING, self:ShortenString(spellName), texture, db["PBUFF"], message)
  elseif etype == "ENCHANT_REMOVED" then
    spellName = select(1, ...)
    self:DisplayEvent(INCOMING, self:ShortenString(spellName).." "..L["Fades"], texture, db["PBUFF"], message)
  -------------anything else-------------
  --else
    --self:Print(event, sourceName, destName)
  end
end

function EavesDrop:PLAYER_XP_UPDATE()
  local xp = UnitXP("player")
  local xpgained = xp - pxp
  self:DisplayEvent(MISC, string_format("+%d (%s)", xpgained, XP), nil, db["EXPC"], nil)
  pxp = xp
end

function EavesDrop:COMBAT_TEXT_UPDATE(event, larg1, larg2, larg3)
  if larg1=="FACTION" then
    local sign = "+"
    if (tonumber(larg3) < 0) then sign = "" end
    self:DisplayEvent(MISC, string_format("%s%d (%s)", sign, larg3, larg2), nil, db["REPC"], nil)
  elseif larg1=="HONOR_GAINED" then
    self:DisplayEvent(MISC, string_format("+%d (%s)", larg2, HONOR) , nil, db["HONORC"], nil)
  end
end

function EavesDrop:PLAYER_REGEN_DISABLED()
  pxp = UnitXP("player")
  timeStart = GetTime()
  clearSummary()
  self:DisplayEvent(MISC, L["StartCombat"], nil, db["MISC"])
  --stop on update, since in combat
  self:StopOnUpdate()
  --show frame, if its hidden
  self:ShowFrame()
  --flag all as being shown, so buttons appear
  allShown = true
end

function EavesDrop:PLAYER_REGEN_ENABLED()
  self:DisplayEvent(MISC, L["EndCombat"], nil, db["MISC"])
  if (db["SUMMARY"] == true) then
    local duration = round(GetTime() - timeStart, 1)
    local DPS = round(totDamageOut/duration,1) or 0
    local HPS = round(totHealingOut/duration,1) or 0
    local IDPS = round(totDamageIn/duration,1) or 0
    local IHPS = round(totHealingIn/duration,1) or 0
    local strSummary = convertRGBtoHEXString(db["MISC"], duration.." "..L["IncombatSummary"]).."\n"..
                       convertRGBtoHEXString(db["PHIT"], L["IncomingDamge"]..": "..totDamageIn.." ("..IDPS..")").."\n"..
                       convertRGBtoHEXString(db["PHEAL"], L["IncomingHeals"]..": "..totHealingIn.." ("..IHPS..")").."\n"..
                       convertRGBtoHEXString(db["THEAL"], L["OutgoingHeals"]..": "..totHealingOut.." ("..HPS..")").."\n"..
                       convertRGBtoHEXString(db["TSPELL"], L["OutgoingDamage"]..": "..totDamageOut.." ("..DPS..")")

    self:DisplayEvent(MISC,
                      convertRGBtoHEXString(db["PHIT"], shortenValue(totDamageIn)).." | "..
                      convertRGBtoHEXString(db["PHEAL"], shortenValue(totHealingIn)).." | "..
                      convertRGBtoHEXString(db["THEAL"], shortenValue(totHealingOut)).." | "..
                      convertRGBtoHEXString(db["TSPELL"], shortenValue(totDamageOut)),
                      nil, db["MISC"], strSummary)
  end
  clearSummary()
  --since out of combat, try and start onupdate to count down frames
  self:StartOnUpdate()
end

function EavesDrop:PLAYER_DEAD()
  self:DisplayEvent(MISC, deathchar..UnitName("player")..deathchar, nil, db["DEATH"])
end

function EavesDrop:CHAT_MSG_SKILL(event, larg1)
  local skill, rank = string_match(larg1, skillmsg)
  if skill then
    self:DisplayEvent(MISC, string_format("%s: %d", skill, rank), nil, db["SKILLC"], larg1)
  end
end

local tempcolor = {r = 1, g = 1, b = 1}
function EavesDrop:DisplayEvent(type, text, texture, color, message, spellname)
  --remove oldest table and create new display event
  local pEvent = tremove(arrEventData, 1)
  local tooltiptext = message
  if (db["FLIP"] == true) then type = type * -1 end
  pEvent.type = type
  pEvent.text = text
  pEvent.texture = texture
  pEvent.color = color or tempcolor
  if spellname then
    tooltiptext = spellname
  end
  if (db["TIMESTAMP"] == true) then
    pEvent.tooltipText = string_format('|cffffffff%s|r\n%s', date('%I:%M:%S'), tooltiptext or '')
  else
    pEvent.tooltipText = tooltiptext
  end
  tinsert(arrEventData, arrMaxSize, pEvent)
  self:UpdateEvents()
end

function EavesDrop:UpdateEvents()
  local key, value
  local frame, text, intexture, outexture
  local start, finish
  local delay = db["FADETIME"] + (4 * arrSize)
  start = arrMaxSize-scroll
  finish = arrMaxSize-arrSize+1-scroll
  for i=start,finish,-1 do
    value = arrEventData[i]
    key = i - (arrMaxSize-arrSize) + scroll
    frame =  arrEventFrames[key].frame
    text =  arrEventFrames[key].text
    intexture =  arrEventFrames[key].intexture
    outtexture =  arrEventFrames[key].outtexture
    if (not value.text) then
      text:SetText(nil)
      intexture:SetTexture(nil)
      outtexture:SetTexture(nil)
      frame.delay = 0
      frame.alpha = 0
      frame.tooltipText = nil
      frame:Hide()
    else
      if (value.type == INCOMING) then
        text:SetJustifyH("LEFT")
        text:SetWidth(db["LINEWIDTH"]-20)
        text:SetPoint("LEFT", intexture, "RIGHT", 5, 0)
        intexture:SetTexCoord(.1,.9,.1,.9)
        outtexture:SetTexture(nil)
        if value.texture == "pet" then
          SetPortraitTexture(intexture, value.texture)
        else
          intexture:SetTexture(value.texture)
        end
      elseif (value.type == OUTGOING) then
        text:SetJustifyH("RIGHT")
        text:SetWidth(db["LINEWIDTH"]-20)
        text:SetPoint("LEFT", intexture, "RIGHT", 5, 0)
        intexture:SetTexture(nil)
        outtexture:SetTexCoord(.1,.9,.1,.9)
        if value.texture == "pet" then
          SetPortraitTexture(outtexture, value.texture)
        else
          outtexture:SetTexture(value.texture)
        end
      else
        text:SetJustifyH("CENTER")
        text:SetWidth((db["LINEHEIGHT"] * 2) + (db["LINEWIDTH"]-10))
        text:SetPoint("LEFT", intexture, "LEFT", 0, 0)
        intexture:SetTexture(nil)
        outtexture:SetTexture(nil)
      end
      text:SetText(value.text)
      text:SetTextColor(value.color.r, value.color.g, value.color.b)
      frame.delay = delay
      frame.alpha = 1
      if (db["TOOLTIPS"] == true) then
        frame.tooltipText = value.tooltipText
      else
        frame.tooltipText = nil
      end
      frame:Show()
      frame:SetAlpha(frame.alpha)
    end
    delay = delay - 4
    --set clickthru
    if (frame.tooltipText) then
      frame:EnableMouse(true)
    else
      frame:EnableMouse(false)
    end
  end
  --Update scrolls
  self:UpdateScrollButtons()
  --try to start up onUpdate. if in combat it won't start.
  self:StartOnUpdate()
end

function EavesDrop:StartOnUpdate()
  --only start on update if not in combat, and not already started.
  if not InCombatLockdown() and not self.OnUpdateStarted then
    lastTime = GetTime()
    self.OnUpdateStarted = self:ScheduleRepeatingTimer("OnUpdate", .2, self)
  end
end

function EavesDrop:StopOnUpdate()
  self:CancelTimer(self.OnUpdateStarted, true)
  self.OnUpdateStarted = nil
end

function EavesDrop:ResetEvents()
  local frame, text, intexture, outexture
  for i=1,arrDisplaySize do
    frame =  arrEventFrames[i].frame
    text =  arrEventFrames[i].text
    intexture =  arrEventFrames[i].intextureframe
    outtexture =  arrEventFrames[i].outtextureframe
    frame.delay = 0
    frame.alpha = 0
    frame.tooltipText = nil
    frame:SetHeight(db["LINEHEIGHT"] + 1)
    frame:SetWidth((db["LINEHEIGHT"] * 2) + db["LINEWIDTH"])
    frame:Hide()
    text:SetHeight(db["LINEHEIGHT"])
    intexture:SetHeight(db["LINEHEIGHT"])
    intexture:SetWidth(db["LINEHEIGHT"])
    intexture:SetPoint("LEFT", frame, "RIGHT", 5, 0)
    outtexture:SetHeight(db["LINEHEIGHT"])
    outtexture:SetWidth(db["LINEHEIGHT"])
  end
end

function EavesDrop:OnUpdate()
  local frame
  local count = 0
  curTime = GetTime()
  elapsed = curTime - lastTime
  lastTime = curTime
  for i=1,arrSize do
    frame =  arrEventFrames[i].frame
    if (frame:IsShown()) then
      count = count + 1
      frame.delay = frame.delay - elapsed
      if frame.delay <= 0 then
        frame.alpha = frame.alpha - .2
        frame:SetAlpha(frame.alpha)
      end
      if (frame.alpha <= 0) then
        frame:Hide()
        EavesDropFrameUpButton:Hide()
        count = count - 1
      end
    end
  end
  if (count == arrSize) then
    allShown = true
  else
    allShown = false
  end
  --if none are active, stop onUpdate
  if (count == 0) then
    self:StopOnUpdate()
  end
  --hide frame when none active
  if (db["FADEFRAME"]) then
    if ((count == 0) and (scroll==0)) then
      self:HideFrame()
    else
      self:ShowFrame()
    end
  end
end

function EavesDrop:Scroll(this, dir)
  local self = EavesDrop
  if dir > 0 then
    if IsShiftKeyDown() then
        self:ScrollToTop()
    elseif IsControlKeyDown() then
        self:FindCombatUp()
    else
        self:ScrollUp()
    end
  elseif dir < 0 then
    if IsShiftKeyDown() then
        self:ScrollToBottom()
    elseif IsControlKeyDown() then
        self:FindCombatDown()
    else
        self:ScrollDown()
    end
  end
end

function EavesDrop:FindCombatUp()
  for i=arrMaxSize-scroll-arrSize, 1, -1 do
    if arrEventData[i].text and arrEventData[i].text == L["StartCombat"] then
      scroll = arrMaxSize-i-arrSize+1
      self:UpdateScrollButtons()
      self:UpdateEvents()
      return
    end
  end
end

function EavesDrop:FindCombatDown()
  for i=arrMaxSize-scroll+1,arrMaxSize do
    if arrEventData[i].text and arrEventData[i].text == L["EndCombat"] then
      scroll = arrMaxSize-i
      self:UpdateScrollButtons()
      self:UpdateEvents()
      return
    end
  end
end

function EavesDrop:ScrollToTop()
  scroll = arrMaxSize-arrSize
  self:UpdateScrollButtons()
  self:UpdateEvents()
end

function EavesDrop:ScrollToBottom()
  scroll = 0
  self:UpdateScrollButtons()
  self:UpdateEvents()
end

function EavesDrop:ScrollUp()
  scroll = scroll + 1
  if (scroll > (arrMaxSize-arrSize)) then
    scroll = arrMaxSize-arrSize
  end
  self:UpdateScrollButtons()
  self:UpdateEvents()
end

function EavesDrop:ScrollDown()
  scroll = scroll - 1
  if (scroll < 0) then
    scroll = 0
  end
  self:UpdateScrollButtons()
  self:UpdateEvents()
end

function EavesDrop:UpdateScrollButtons()
  if ( not db["SCROLLBUTTON"]) then

    if (scroll > 0) then
      EavesDropFrameDownButton:Show()
      if (scroll == arrMaxSize-arrSize) then
        EavesDropFrameUpButton:Hide()
      else
        EavesDropFrameUpButton:Show()
      end
    else
      EavesDropFrameDownButton:Hide()
      if (not allShown) then
        EavesDropFrameUpButton:Hide()
      else
        EavesDropFrameUpButton:Show()
      end
    end
  end
end

function EavesDrop:SpellColor(option, type)
  if (db["SPELLCOLOR"] == true) then
    return db[type] or option
  else
    return option
  end
end

-------------------------
--Set last reflection
function EavesDrop:ParseReflect(timestamp, event, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags, ...)
  local spellId, spellName, spellSchool, amount, school, resisted, blocked, absorbed, critical, glancing, crushing = select(1, ...)
  local texture = select(3, GetSpellInfo(spellId))
  local text = amount
  local messsage = CombatLog_OnEvent(Blizzard_CombatLog_CurrentSettings, timestamp, event, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags, ...)

  --reflected events
  if (self.ReflectTarget == sourceName and sourceName == destName and self.ReflectSkill == spellName) then
    local text = string_format("%s: %d", REFLECT, amount)
    if (critical) then text = critchar..text..critchar end
    self:DisplayEvent(OUTGOING, text, texture, self:SpellColor(db["TSPELL"], SCHOOL_STRINGS[school]), messsage)
    self:ClearReflect()
  end
end

-------------------------
--Set last reflection
function EavesDrop:SetReflect(target, skill)
  self.ReflectTarget = target
  self.ReflectSkill = skill
  --clear reflection after 3 seconds.
  self:ScheduleTimer(self.ClearReflect, 3, self)
end

-------------------------
--Clear last reflection
function EavesDrop:ClearReflect()
  self.ReflectTarget = nil
  self.ReflectSkill = nil
end

------------------------------
---Shorten a spell/buff
function EavesDrop:ShortenString(strString)
  if (db["TRUNCATETYPE"] ~= "0") and strlen(strString) > db["TRUNCATESIZE"] then
    if (db["TRUNCATETYPE"] == "1") then
      return strsub(strString, 1, db["TRUNCATESIZE"]).."..."
    elseif (db["TRUNCATETYPE"] == "2") then
      return gsub(gsub(gsub(strString," of ","O"),"%s",""), "(%u)%l*", "%1")
    end
  else
    return strString
  end
end

------------------------------
---Send Text to the editbox
function EavesDrop:SendToChat(text)
  local tmptext = cleanstring(text)
  if tmptext == "" then return end
  local edit_box = _G.ChatEdit_ChooseBoxForSend()
  if edit_box:IsShown() then
      edit_box:Insert(tmptext)
  else
      _G.ChatEdit_ActivateChat(edit_box)
      edit_box:Insert(tmptext)
  end
end

------------------------------
---Show/Hide history frame
function EavesDrop:ShowHistory()
  if (not EavesDropHistoryFrame:IsShown()) then
    EavesDropHistoryFrame:Show()
  else
    EavesDropHistoryFrame:Hide()
  end
  PlaySound("igMainMenuOptionCheckBoxOn")
end